AI Insights · Timothy · April 2022
Top 5 Shooter Games on iOS in Peru - Q1 2022
Explore the performance metrics of the top 5 shooter games on iOS in Peru during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top five shooter games on iOS in Peru showcased varied performance trends in weekly downloads, revenue, and active users. Below, we delve into the data provided by Sensor Tower to highlight the key metrics for each game.
Free Fire: 7th Anniversary from Garena International I Private Limited experienced a steady decline in weekly revenue, starting at approximately $41K at the beginning of January and closing the quarter at around $29K. Weekly downloads fluctuated slightly, peaking at 4K in late December and then stabilizing around 2.8K to 3.7K throughout the quarter. Weekly active users showed a gradual decrease from 109.7K at the end of December to 86.4K by the end of March.
Apex Legends Mobile by Electronic Arts saw a significant drop in weekly downloads, starting at 14.2K in early March and dropping to 1.5K by the end of the month. Revenue followed a similar downward trajectory, beginning at approximately $2.1K and decreasing to $600 in the same period. Active users also declined, from 13.4K to 5.1K over March.
Call of Duty®: Mobile from Activision Publishing, Inc. had more stable weekly downloads, ranging between 1.3K and 1.8K. Revenue showed some variability, with peaks around late January ($10.7K) and late March ($14.3K), but generally hovered between $5K and $9K. The game maintained a relatively consistent number of active users, fluctuating between 16.5K and 19.6K throughout the quarter.
Free Fire MAX, also from Garena International I Private Limited, experienced a rise in weekly revenue, peaking at $11.7K in early March before settling at around $9.4K by the end of the month. Downloads ranged between 1K and 1.9K, showing a slight upward trend mid-quarter. Active users decreased from 8.4K at the end of December to 5.9K by the end of March.
PUBG MOBILE by Tencent Mobile International Limited had lower weekly downloads compared to its counterparts, starting at 533 in late December and ending at 364 in late March. Revenue showed sporadic peaks, with notable highs in mid-January ($3.5K) and late February ($3.5K), but generally stayed below $2.3K. Active users saw a minor decline, from 7.4K in late December to 7K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.